My tf2 stuff and contributions.
- Johnimus Prime
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Re: My tf2 stuff and contributions.
good stuff Buck - keep it up dude
Re: My tf2 stuff and contributions.
Looks nice man, heavy is gonna walk even slower with that gun. Which program do you use? Or did you mention it in the start post and am I too lazy to look back?
- Buck
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Re: My tf2 stuff and contributions.
Hehe postie, i use 3DS Max and photoshop
Thanks for nice comments guys 


- DHARMA AGENT
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- Sir Psycho Sexy
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Re: My tf2 stuff and contributions.
BUCK! Your polypack thread is looking awesome. people really give some quality feedback over there 

Happy to be here.




- Exterminatus
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Re: My tf2 stuff and contributions.
Damn, that's one sweet ass work. I don't get the point of the shield though - it just covers the area to the right of the heavy instead of the heavy himself? Also the barrels look like they belong on a sentry, maybe use that in the coloring/naming?
- Buck
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Re: My tf2 stuff and contributions.
Well the shield was so small on that left side solely because of viewmodels, you wouldnt like half your screen blocked by a shield would you
? i'm remaking it though so its not gonna be cut off as much on left side and not go as high up on the right 


Re: My tf2 stuff and contributions.
Christ jase that's brilliant, i wonder if anyone's tried it before.
- Johnimus Prime
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Re: My tf2 stuff and contributions.
Agreed - genius. Makes a refreshing change from the usual nonsensical drivel you shoutAdvent wrote:Christ jase that's brilliant, i wonder if anyone's tried it before.
