Very big TF2 changes on the way?

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oldmeme
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Very big TF2 changes on the way?

Post by oldmeme » Mon Aug 10, 2009 5:25 pm

http://forums.steampowered.com/forums/s ... p?t=930130

Seems Valve is massing top TF2 players to test out some big updates to the game. High time too, I'm really looking forward to this, there are quite a few areas of TF2 that really need to be tweaked.

EDIT: Sorry if this has already been posted, I haven't been keeping up with the forums lately.
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Re: Very big TF2 changes on the way?

Post by DragoonKnight » Mon Aug 10, 2009 5:28 pm

so no plans to give back the 50+ health to the backburner then
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Re: Very big TF2 changes on the way?

Post by oldmeme » Mon Aug 10, 2009 5:31 pm

DragoonKnight wrote:so no plans to give back the 50+ health to the backburner then
Never! :gun:
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Re: Very big TF2 changes on the way?

Post by kab » Mon Aug 10, 2009 7:24 pm

The opinion of "Top TF2 Players" is as good as yours or mine. Providing a class with a hard counter against their respective nemesis is not a sound design decision in my opinion.

Honestly, if they think that a flame retardant suit for the spy is a good idea, then i want knife proof vest for the Heavy Guy and Medic (90% Damage Reduction on first stab, 80% on second stab). The vest could be used instead of the KGB and Blutsauger. Sounds ridiculous ? Yes, it is. However, it's just another example of the above mentioned concept in practice.

Speed buff gloves for the KGB slot ? Not needed when you don't have to worry about your nemesis class.

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Re: Very big TF2 changes on the way?

Post by MountieXXL » Mon Aug 10, 2009 7:31 pm

Maybe its time for the Civilian class? wanna play Hunted again ^^ Plus there'll probably be some great user maps if they re-introduce that game mode.
I mean, it's all windy stairs. I'm not being funny.

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Re: Very big TF2 changes on the way?

Post by BBloke » Mon Aug 10, 2009 11:14 pm

It all sounds dandy and I'm sure it's gonna cause us some debates! LOL I'd like to see a medic be able to heal using the uber charge.... sucking health out at the cost of charge percentage... Ooooo Choices choices
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Re: Very big TF2 changes on the way?

Post by Loud&Clear » Tue Aug 11, 2009 7:00 pm

as much as i like the flame retardant suit, i have to admit it's too much help for the spy. Unless, of course, if the 90% reduction works only for the afterburn. It's furstrating to walk out of a fight vs a pyro victorious, with 60hp, burning, running for the nearest hp pack just to watch a random scoot with 90%hp take it.

Pro gamers shouldn't be heard. Why? Because they turn fun and games into serious business.
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Re: Very big TF2 changes on the way?

Post by Doomzor » Tue Aug 11, 2009 8:48 pm

Too much help? I love my ambassador, I'm not gonna put it away so easily! Only to use in cases of 3-4 pyros on festers place.


but I agree it's a rather noob friendly suit


edit: i disagree about not hearing pro gamers. Imbalance isn't fun :\
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Re: Very big TF2 changes on the way?

Post by d0n_th3_run_4ss4ss1n » Thu Aug 13, 2009 6:27 pm

kab wrote:The opinion of "Top TF2 Players" is as good as yours or mine. Providing a class with a hard counter against their respective nemesis is not a sound design decision in my opinion.

Honestly, if they think that a flame retardant suit for the spy is a good idea, then i want knife proof vest for the Heavy Guy and Medic (90% Damage Reduction on first stab, 80% on second stab). The vest could be used instead of the KGB and Blutsauger. Sounds ridiculous ? Yes, it is. However, it's just another example of the above mentioned concept in practice.

Speed buff gloves for the KGB slot ? Not needed when you don't have to worry about your nemesis class.
good summary. after this big achievement release they should finally bring out the achievements for soldier, engi and demo. tho it´s cool that they want the game to stay alive and flexible it´s totally nonsense in my eyes to bring out sumthin like a flame retardant suit cos each class got it´s nemesis - that´s the way it is (tho i think that the heavy got a 2nd nemesis with the scout updates now).
before they try to redeem the shit they caused with that random achievements they should fix it/stop it and go on giving out the last achievements for the missing classes.
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Re: Very big TF2 changes on the way?

Post by Loud&Clear » Thu Aug 13, 2009 6:47 pm

Doomzor wrote:Too much help? I love my ambassador, I'm not gonna put it away so easily! Only to use in
edit: i disagree about not hearing pro gamers. Imbalance isn't fun :\
How can you possibly give a stand-out voice to a bunch of people who can't stand the notion of having anything but scout/demo/soldier/medic, playing matches with only 6 players on each side?
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