DHARMA AGENT wrote:I'd like to add if there is another medic with a kritz, please HEAL HER. You are not invulnerable while using kritz, but its a great help to the team if it can be used in its entirety. So don't let me die!
Indeed!
Another thing about sticking with your heavy - if there is only low fire/borbardment it won't hurt to boost up people around your heavy - top them off or put the fire out and let them find a dispenser/medpack/medic behind your lines. You CAN'T heal 2 people or let alone the entire team by yourself, so even if it means watching teammates die, it really is best to stick best you can with your main 'patient'. If you ubersaw someone while your charge is deployed it will extend that charge, but you're extremely vulnerable and not giving it to anyone while you're sawing, so it's not much point in doing this.
A few tips on using the Kritzkrieg:
- it really charges up a LOT faster than the regular uber, it definately feels like you can get 2 Kritzkriegs in the time it takes to get 1 uber, even if it says only 25% increase.
- all weapons except the Huntsman and sniper rifle suffer damage loss at bigger ranges. Crits and mini-crits negate this, so not only do they do extra damage, it's always maximum damage. This makes the Kritzkrieg more useful over long ranges when compared to regular ubers (sentries are exempt to both crits and recieved damage loss due to range).
- if you intend to use it with soldiers it's best to do it with 2. Charge one of them and after 4 rockets let a fully loaded soldier have it and shoot 4 times, then swap back to the first one. That way you can get as many as 11 crit rockets in, which can be really devastating to the enemy team.
- the taunt is best used if you have ticked the option to keep healing without holding the mouse button. Then you can heal others as you taunt. However, it heals only 10 hp, leaves you completely vulnerable and will NOT save you from fire, unless you're camping out the medpack respawn while on fire. Other than that, it's just a taunt.