SPY SAPPIN' MAH UPDATE!

my only defence against spys is my damn wrench, last thing i need is spys that look dead but arnt or spys that can stand still and stay clocked till i gotta pack my bong againCrimson Edge wrote:Neither do engies then Toco, you big pain in the ass you crit wrenching bastard
Understatement of the month. Like someone on the forums said, time to get that 1,000,000 fire damage achievementLazyEagle wrote:Seriously, though, with so many snipers and spies, it'll be a great time for us W+Mouse1 lovers!
How id love for valve to turn around and impliment a overheat meter for the pyro to curb the overzealous pyro.LazyEagle wrote:Or as a Pyro, just keep on burning.
Seriously, though, with so many snipers and spies, it'll be a great time for us W+Mouse1 lovers!
i'm already prepping the superglue for my thumb as we speakLazyEagle wrote:Or as a Pyro, just keep on burning.
Seriously, though, with so many snipers and spies, it'll be a great time for us W+Mouse1 lovers!
That's not completely true. Only with the "cloak and dagger" spy watch spies won't need metal anymore.BBloke wrote:From what the update says Spy's no longer need metal to recharge cloak. It's done by standing still. As for the new "dummy" spy. That only happens if you receive none critical hits. considering the engie is the highest critting class with a melee weapon the spy still stand about the same amount of chance of success and survival as pre-update, IMHO. It does an some diversity to being a cloaked spy though.