God and i thought he was normal
-
Cettu
- Posts: 1239
- Joined: Fri Oct 24, 2008 9:13 pm
- What is 3hirty p1us 4orty?: 4
- Location: Finland
Post
by Cettu » Fri Mar 06, 2009 11:50 am
AngryWolf wrote:Latest update is like Spy Heaven again!
Increased backstab check so that Spies can side-stab again
That's great!

Please do not contact me for your quality handbag needs.
-
HitmanTJ03
- Posts: 477
- Joined: Thu Mar 05, 2009 5:53 pm
- Location: UK
Post
by HitmanTJ03 » Fri Mar 06, 2009 5:27 pm
cool
The Game.
THIS ISN'T STRAWBERRY, IT'S RAWBERRY
-
Toco
- Posts: 4420
- Joined: Fri Apr 18, 2008 1:46 am
- What is 3hirty p1us 4orty?: 70
- Location: The frozen north on an ice flow
Post
by Toco » Fri Mar 06, 2009 5:37 pm
imo its even worse now then b4 minus face stabs but who needs em when there arm counts as there back
-
AngryWolf
- Posts: 1238
- Joined: Sun Oct 19, 2008 6:09 pm
-
Contact:
Post
by AngryWolf » Fri Mar 06, 2009 6:56 pm
Yeah now as an Engineer you can't jump on your own Sentry without a Dispenser or other height advantage. On the other hand, you can block choke points with your Sentry from Spies, but I'm not sure if that really works if a Sapper is involved.
Anyway, as a Spy I don't like not being able to jump on Sentries, because now you can't kill a level 3 Sentry using only your knife. (Not that you ever would, haha. But it used to be a lot of fun.)
Same with the cart: you can't jump on it...
-
Toco
- Posts: 4420
- Joined: Fri Apr 18, 2008 1:46 am
- What is 3hirty p1us 4orty?: 70
- Location: The frozen north on an ice flow
Post
by Toco » Fri Mar 06, 2009 10:06 pm
speaking of meleeing sentrys i got me a lvl 3 sentry on 2fort tonight good ol trusty wrench takes sentrys down faster then it puts em up
-
AngryWolf
- Posts: 1238
- Joined: Sun Oct 19, 2008 6:09 pm
-
Contact:
Post
by AngryWolf » Sat Mar 07, 2009 3:43 am
Latest update:
Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights
Haha, they fixed it! Spies can now jump on Engineers standing on their Dispensers again.

-
Toco
- Posts: 4420
- Joined: Fri Apr 18, 2008 1:46 am
- What is 3hirty p1us 4orty?: 70
- Location: The frozen north on an ice flow
Post
by Toco » Sat Mar 07, 2009 6:16 am
its a really good thing i dont need no stinking sg
-
pONZI
- Posts: 13
- Joined: Wed Feb 25, 2009 7:31 pm
Post
by pONZI » Wed Mar 11, 2009 4:22 am
kab wrote:Jonnywhy wrote:Um I've not played since the update has come out as I need to have a proper good clean of my laptop, but can scouts pick up intel when under the influence of their energy drink?
Scouts cannot use the energy drink when they are carrying the intelligence. Not sure, if they cannot pick it up.
The FaN is more suited for hit and run approaches in my opinion. The pushback can be used to "triple jump". Jump - Double Jump - FaN Blast.
The baseball seems to be a more useful tool on defense, rather than offense. It also appears to be a little unfair in 1on1 situations.
actually you can quadro-jump with the force-a-nature, although the second shot is kinda lazy...

Trying is the first step towards failure..

-
AngryWolf
- Posts: 1238
- Joined: Sun Oct 19, 2008 6:09 pm
-
Contact:
Post
by AngryWolf » Fri Mar 13, 2009 11:28 pm
Finally some fairness added to the game!
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
-
pONZI
- Posts: 13
- Joined: Wed Feb 25, 2009 7:31 pm
Post
by pONZI » Tue Mar 17, 2009 7:54 am
AngryWolf wrote:Finally some fairness added to the game!
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
so I guess scout became from killing machine to an annoying machine. if that makes any sense. I highly doubt it though.
Trying is the first step towards failure..
