Mashup with the Scout Update eh?

God and i thought he was normal
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LazyEagle
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Mashup with the Scout Update eh?

Post by LazyEagle » Fri Feb 27, 2009 11:16 am

So, how do we think tonight will go, with all those pesky Scouts running around........on fire?

Oh and have we coem to the conclusion that since the update, Goldrush makes the server crash?
It certainly seemed that way last night!
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Toco
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Re: Mashup with the Scout Update eh?

Post by Toco » Fri Feb 27, 2009 11:44 am

u burn em and ill tighten there lugnuts lazy its a full proof plan
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LazyEagle
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Re: Mashup with the Scout Update eh?

Post by LazyEagle » Fri Feb 27, 2009 12:29 pm

Toco wrote:u burn em and ill tighten there lugnuts lazy its a full proof plan
I like it Toco!

so simple, it's gotta work!
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MountieXXL
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Re: Mashup with the Scout Update eh?

Post by MountieXXL » Fri Feb 27, 2009 1:01 pm

I think the scout class should be renamed to something more appropriate.. like torch.
I mean, it's all windy stairs. I'm not being funny.

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DragoonKnight
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Re: Mashup with the Scout Update eh?

Post by DragoonKnight » Fri Feb 27, 2009 6:14 pm

MountieXXL wrote:I think the scout class should be renamed to something more appropriate.. like torch.
matchstick or firewood :) , scouts prepare to be lighted up like the 4th of July i'm gonna burn all u friggin annoying scouts and ur boinking unless its Advent then i'm gonna burn extra hard :run:
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Supernova
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Re: Mashup with the Scout Update eh?

Post by Supernova » Fri Feb 27, 2009 7:05 pm

I've just spent several hours writing Javadoc and I'm not happy!
Somebody will feel my fists tonight.

You have been warned.
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Jonnywhy
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Re: Mashup with the Scout Update eh?

Post by Jonnywhy » Fri Feb 27, 2009 7:18 pm

I spent bloomin' ages debugging my C code earlier, trying to work out why it wasn't working properly. Turns out I had two variables the wrong way around, took 3 of us 50 mins to find that out though. Grr! And laptop is still running crap so no TF2 tonight :(
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Re: Mashup with the Scout Update eh?

Post by BBloke » Sat Feb 28, 2009 12:19 pm

Jonnywhy wrote:I spent bloomin' ages debugging my C code earlier, trying to work out why it wasn't working properly. Turns out I had two variables the wrong way around, took 3 of us 50 mins to find that out though. Grr! And laptop is still running crap so no TF2 tonight :(
Been working another php prog. Wouldn't be so bad if it was remotely :( but stage 1 complete. We have simple folk at our place so programs have to be well fool proof... shame it takes for ever to make em work!!

As for the scout. It's been fun but annoying all the same.... can't wait for it to settle down.
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hashbandit
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Re: Mashup with the Scout Update eh?

Post by hashbandit » Sat Feb 28, 2009 2:01 pm

the scout update has been great, all of a sudden we've got scouts running around who think there invincible easy kills the lot of em. more scouts I say more easy kills :greentoke:
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DragoonKnight
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Re: Mashup with the Scout Update eh?

Post by DragoonKnight » Sat Feb 28, 2009 4:27 pm

i do have to admit i enjoyed playing the scout last night on orange cross with blu winning 3-0 and the open space of that map really helped me improve my skills with the class, still find scouts irritating regardless though
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