Map Beta

God and i thought he was normal
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FoxoF
Posts: 218
Joined: Sun May 11, 2008 5:30 pm

Map Beta

Post by FoxoF » Tue Jun 03, 2008 8:06 pm

Could I beta test a map I've been working on, on the server?

Included is a download, mind this is the first beta, it's not supposed to look flashy but to test the gameplay really. I may increase the setup time if necessary but I'd just like to see how it plays in a real game.

I asked Fester about this he seemed optimistic just need jased to set it up and aproove or w/e.

Constructive Critiscism is welcome.

Just a simple cp map, red have taken over blu base, blu are taking it back.

To win blu have to capture all 3 control points, you get 5 additional minutes for each point you cap. Red just have to stop them capturing all 3 points until the timer runs out.

http://www.filecrunch.com/fileDownload. ... eId=153511
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baggheed
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Re: Map Beta

Post by baggheed » Tue Jun 03, 2008 8:19 pm

no u cant!unless u do it during the week then maybe(i have no authority i just dont like u)
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Supernova
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Re: Map Beta

Post by Supernova » Wed Jun 04, 2008 1:00 am

Supernova killed baggheed with knife.
Everything's ok, continue :) He won't be a problem.
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FoxoF
Posts: 218
Joined: Sun May 11, 2008 5:30 pm

Re: Map Beta

Post by FoxoF » Wed Jun 04, 2008 7:39 am

Okay, thanks. Shame it wasn't a backstab though!
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baggheed
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Re: Map Beta

Post by baggheed » Fri Jun 06, 2008 7:48 pm

does that mean ur not listening to me???? :roll:
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FoxoF
Posts: 218
Joined: Sun May 11, 2008 5:30 pm

Re: Map Beta

Post by FoxoF » Fri Jun 06, 2008 10:39 pm

Updated to fix flaws and make it easier for blue and removing the cut off point.

http://www.filecrunch.com/fileDownload. ... eId=154483

I hope to try it saturday night then in play =]
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FoxoF
Posts: 218
Joined: Sun May 11, 2008 5:30 pm

Re: Map Beta

Post by FoxoF » Sun Jun 08, 2008 1:12 am

3rd beta,

Decreased cap times, fixed cubemaps continuity errors, made 2nd exit wider to decrease camping, put teleporter in a more prominent place, increased size of 2nd entrance room and added more health and other props around the place.

Should look better, be more balanced and be more fun now.

Hope to try it out sunday then =]


http://www.filecrunch.com/fileDownload. ... eId=154744


Also jased:

http://www.google.co.uk/search?client=f ... gle+Search

and it's pronounced "foy-ay"
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FoxoF
Posts: 218
Joined: Sun May 11, 2008 5:30 pm

Re: Map Beta

Post by FoxoF » Fri Jun 20, 2008 6:19 pm

Hytek_b4 is finally complete, I have redone 90% of lighting, added more detail and stopped a problem with sentries raping the second blue exit.

http://rapidshare.com/files/123847173/c ... 4.zip.html

It looks a lot better than b3 I can tell you that.


Outside still looks pretty bad but I'll probably fix that in b5.


Oh and I added a teleporter to a tunnel by point C.

The entrance is by the second blue exit and is only available after capturing the second point.
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FoxoF
Posts: 218
Joined: Sun May 11, 2008 5:30 pm

Re: Map Beta

Post by FoxoF » Fri Jun 27, 2008 8:56 pm

bumped for jased
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