Could I beta test a map I've been working on, on the server?
Included is a download, mind this is the first beta, it's not supposed to look flashy but to test the gameplay really. I may increase the setup time if necessary but I'd just like to see how it plays in a real game.
I asked Fester about this he seemed optimistic just need jased to set it up and aproove or w/e.
Constructive Critiscism is welcome.
Just a simple cp map, red have taken over blu base, blu are taking it back.
To win blu have to capture all 3 control points, you get 5 additional minutes for each point you cap. Red just have to stop them capturing all 3 points until the timer runs out.
http://www.filecrunch.com/fileDownload. ... eId=153511
Map Beta
Re: Map Beta
no u cant!unless u do it during the week then maybe(i have no authority i just dont like u)
?
Re: Map Beta
Updated to fix flaws and make it easier for blue and removing the cut off point.
http://www.filecrunch.com/fileDownload. ... eId=154483
I hope to try it saturday night then in play =]
http://www.filecrunch.com/fileDownload. ... eId=154483
I hope to try it saturday night then in play =]
Re: Map Beta
3rd beta,
Decreased cap times, fixed cubemaps continuity errors, made 2nd exit wider to decrease camping, put teleporter in a more prominent place, increased size of 2nd entrance room and added more health and other props around the place.
Should look better, be more balanced and be more fun now.
Hope to try it out sunday then =]
http://www.filecrunch.com/fileDownload. ... eId=154744
Also jased:
http://www.google.co.uk/search?client=f ... gle+Search
and it's pronounced "foy-ay"
Decreased cap times, fixed cubemaps continuity errors, made 2nd exit wider to decrease camping, put teleporter in a more prominent place, increased size of 2nd entrance room and added more health and other props around the place.
Should look better, be more balanced and be more fun now.
Hope to try it out sunday then =]
http://www.filecrunch.com/fileDownload. ... eId=154744
Also jased:
http://www.google.co.uk/search?client=f ... gle+Search
and it's pronounced "foy-ay"
Re: Map Beta
Hytek_b4 is finally complete, I have redone 90% of lighting, added more detail and stopped a problem with sentries raping the second blue exit.
http://rapidshare.com/files/123847173/c ... 4.zip.html
It looks a lot better than b3 I can tell you that.
Outside still looks pretty bad but I'll probably fix that in b5.
Oh and I added a teleporter to a tunnel by point C.
The entrance is by the second blue exit and is only available after capturing the second point.
http://rapidshare.com/files/123847173/c ... 4.zip.html
It looks a lot better than b3 I can tell you that.
Outside still looks pretty bad but I'll probably fix that in b5.
Oh and I added a teleporter to a tunnel by point C.
The entrance is by the second blue exit and is only available after capturing the second point.