10th class and New gameplay mode kinda announced

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FullMetal_old
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10th class and New gameplay mode kinda announced

Post by FullMetal_old » Thu Jan 22, 2009 7:48 pm

Woo, they've sorta been announced, not what the 10th class is, but that there is gunna be one

http://kotaku.com/5136320/team-fortress ... eplay-mode" onclick="window.open(this.href);return false;
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Del
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Re: 10th class and New gameplay mode kinda announced

Post by Del » Thu Jan 22, 2009 7:49 pm

nice one metal, I read that earlier and forgot to post it
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Re: 10th class and New gameplay mode kinda announced

Post by vonklinkerhoffen » Thu Jan 22, 2009 8:00 pm

And thank God, for once not RickRolled ! :shock:
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Re: 10th class and New gameplay mode kinda announced

Post by Jonnywhy » Thu Jan 22, 2009 8:04 pm

vonklinkerhoffen wrote:And thank God, for once not RickRolled ! :shock:
That would be an interesting choice of new class ;)
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Re: 10th class and New gameplay mode kinda announced

Post by (KK) Fogold » Thu Jan 22, 2009 10:04 pm

So, what do you think the new gameplay mode and new class could be?
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Re: 10th class and New gameplay mode kinda announced

Post by kab » Thu Jan 22, 2009 10:24 pm

I can imagine that the new game mode could be based on the original Hunted. However, i sincerely doubt that "the civilian" in it's original form will make a return. Not many people enjoy playing a mostly defenseless class.

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Re: 10th class and New gameplay mode kinda announced

Post by indivisible » Thu Jan 22, 2009 10:26 pm

kab wrote:I can imagine that the new game mode could be based on the original Hunted. However, i sincerely doubt that "the civilian" in it's original form will make a return. Not many people enjoy playing a mostly defenseless class.
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Re: 10th class and New gameplay mode kinda announced

Post by VoteKick » Thu Jan 22, 2009 10:33 pm

I'd quite like to See this so called team Death match from TFC as teh enw game mode
Team deathmatch maps

In team deathmatch maps (in Team Fortress parlance, DMs), players are split into two or more teams, introducing Yellow and Green teams if necessary, who have no objective other than to kill as many opponents as possible. Most regular Half-Life DM maps can also be played as TFC deathmatch maps. They can make for an enjoyable change of pace and also allow players to sharpen their combat skills without worrying about flags or other objectives.

A variation of this mode is Sniper Wars, in which each team consists only of snipers. These maps may feature barriers and obstacles to prevent the teams from closing to use weapons other than scoped rifles.

A less common form of deathmatch is one-on-one duelling where players agree to one-on-one combat using agreed rules. Such rules may include using the same classes (usually Soldier), signalling the start of combat by jumping twice, and refraining from the use of secondary grenades. Duelling in this manner can be referred to as "Mulching" or "Mulch Deathmatch", named after a map designed specifically for this purpose.

You have enough problem as it is with one enemy but then getting 3, that would be manic.

http://half-life.wikia.com/wiki/Team_Fo ... nted-style" onclick="window.open(this.href);return false;

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Re: 10th class and New gameplay mode kinda announced

Post by (KK) Fogold » Thu Jan 22, 2009 10:37 pm

kab wrote:I can imagine that the new game mode could be based on the original Hunted. However, i sincerely doubt that "the civilian" in it's original form will make a return. Not many people enjoy playing a mostly defenseless class.
Apparently, Payload was to replace hunted, as in escorting something (or someone) to the end of the level.

Also, think about it, what would stop an ubercharge from killing the civilian.
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Re: 10th class and New gameplay mode kinda announced

Post by Toco » Thu Jan 22, 2009 11:02 pm

a long ass time ago i noticed a blank spot in the tf2 records area that kinda hinted at a 10th class glade to see i was right aboot something
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