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Tf2 modelling
Posted: Sat Oct 09, 2010 1:35 am
by Terbulus
have a few idea's for some tf2 items kicking about about in me head
so i decided to actually try and realise them
wanted to know if anyone has any tips/advice on getting started
like what programs would be most tf2 friendly,tutorials etc stuff like that
Re: Creative juices
Posted: Sat Oct 09, 2010 1:44 am
by Toco
im pretty sure it was buck who entered into the polycount contest terb, he would prolly be ur best bet
Re: Creative juices
Posted: Sat Oct 09, 2010 4:28 am
by __fell
i have no real idea as to the process but would love to see some ideas come to life.. keep us posted

Re: Creative juices
Posted: Sat Oct 09, 2010 7:32 am
by Sir Psycho Sexy
i had a dabble making hats, blender's a free to download and pretty well supported modelling program. i think smokedef uses 3dsmax. for textures you'll need Photoshop. uhm, there are some good tutorials on youtube for literally getting you started. but exporting and compiling are super tricky and thats kinda where i gave up.
Re: Creative juices
Posted: Sat Oct 09, 2010 3:27 pm
by Trim
i've modelled a little in 3ds (not hats or tf2 related mind) and it can be tricky but just needs hours of input. The output can be well worth it.
Re: Creative juices
Posted: Mon Oct 11, 2010 3:53 pm
by Flynnstone
Sir Psycho Sexy wrote:for textures you'll need Photoshop.
Or GIMP...and some perseverance.
The only problem I can see with using blender at the minute is Blender 2.5 is half done so the exporters might not be up to par. Then again learning blender 2.49 at this point would be a waste as its interface is dramatically different to the newer betas. I think valve have some info their wiki about using blender for models although I'm not sure how up to date it is and it's not loading at the minute so I can't check.
Edit: I stand corrected there is a blender 2.54Beta exporter.
Clickie Herie
Aside from a cracked version of commercial software Blender is probably the best legal way to try out 3d modelling.
Re: Tf2 modelling
Posted: Mon Oct 11, 2010 11:11 pm
by Terbulus
IT BEGINS

Re: Tf2 modelling
Posted: Mon Oct 11, 2010 11:12 pm
by Advent
My god it's a thing!
Where are you going with this terb?
Re: Tf2 modelling
Posted: Mon Oct 11, 2010 11:58 pm
by Terbulus
along these lines
with a wrangler style firing mechanism and arm brace
Re: Tf2 modelling
Posted: Tue Oct 12, 2010 12:09 am
by Advent
Badass.