New Demoman and Soldier weapons ITS OUT

God and i thought he was normal
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Terbulus
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New Demoman and Soldier weapons ITS OUT

Post by Terbulus » Wed Dec 16, 2009 4:24 am

didnt see any other posts for it
For demo

http://www.teamfortress.com/demomanupda ... htm#item_1" onclick="window.open(this.href);return false;
Eye lander
expect a decrease in your max health at the outset. However, once the blade feeds on neck, you’ll receive a boost in max health and speed. With each new protesting head you cleave (up to four), you’ll get healthier and faster.
The targe
replaces your tried-and-true sticky bomb launcher, but offers some unique capabilities in return, especially when used with the Eyelander. Just equipping the Chargin’ Targe provides automatic +50% fire damage resistance and +65% blast damage resistance. But the Chargin’ Targe’s main perk lies in its name. Alt-firing will hurtle you toward an enemy at a punishingly damaging high speed (far faster than a Scout can manage).

Charging also boosts the lethality of your melee weapon. Land a melee hit during a medium length charge and you'll be guaranteed a mini-crit. Land a hit during a long distance charge, and your victim will receive devastating full crit damage.

The Eyelander will not deal critical hits unless used in conjunction with the Chargin’ Targe’s charge ability.
for soldier
http://www.teamfortress.com/soldierupda ... htm#item_1" onclick="window.open(this.href);return false;
the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force. Best of all, for you real sharpshooters, the Direct Hit guarantees mini-crits on airborne targets.
Last edited by Terbulus on Fri Dec 18, 2009 2:26 am, edited 1 time in total.

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LazyEagle
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Re: New Demoman and Soldier weapons

Post by LazyEagle » Wed Dec 16, 2009 9:25 am

Of course, if the new rockets fly 80% faster, we're all going to have to learn sharpshoot all over again!
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DHARMA AGENT
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Re: New Demoman and Soldier weapons

Post by DHARMA AGENT » Wed Dec 16, 2009 9:50 am

FUCK THIS
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SmokeDef
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Re: New Demoman and Soldier weapons

Post by SmokeDef » Wed Dec 16, 2009 10:27 am

Based on a lot of assumptions I think it could be possible that the new weapon won't let you rocketjump anymore due to the decreased area damage.
I'm think we may get a jetpack ...think about poopy joe ...rocket science

This I put together real quick so I don't have explain everything in a long and awful matter.
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Fester
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Re: New Demoman and Soldier weapons

Post by Fester » Wed Dec 16, 2009 10:53 am

wait tell i get smooth gaming interwebs! hehe 80% faster rockets??? madness but i guess about 2 to a clip?? either way i like the idea of not blasting at peoples feet hoping for the best.. now you have to aim for the chest.. brings some more skill to solly..

anyway we all know what's going to happen weapons come out.. there over powered... they get nerfed... no one uses them any more...
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Flynnstone
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Re: New Demoman and Soldier weapons

Post by Flynnstone » Wed Dec 16, 2009 11:19 am

Hhhmmm must get some more arrow deflecting practice in.....
Who's this Bloke guy?
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BBloke
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Re: New Demoman and Soldier weapons

Post by BBloke » Wed Dec 16, 2009 11:50 am

Woot woot.. fuck all for the engy, fuck all for Toco... Cool :) Today's a good day! :) :lol:
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Toco
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Re: New Demoman and Soldier weapons

Post by Toco » Wed Dec 16, 2009 11:51 am

jased u took the words right out of my mouth so to speak although u forgot aboot exfane lol, this does not going to be pretty and FUCK YOU BBLOKE!
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EH! Oh! Canada go! - Team Canadas 2010 offical olympic Chant
:Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi:

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BBloke
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Re: New Demoman and Soldier weapons

Post by BBloke » Wed Dec 16, 2009 11:52 am

Hehehehe LOL.. you know I'm only jesting with ya! :)
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Toco
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Re: New Demoman and Soldier weapons

Post by Toco » Wed Dec 16, 2009 11:53 am

my foot bbloke, ur just a greedy lil basterd who refuses to share lol
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EH! Oh! Canada go! - Team Canadas 2010 offical olympic Chant
:Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi:

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