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Medic tips for the uninformed

Posted: Mon Jul 20, 2009 12:45 am
by Loud&Clear
I'm not trying to be a smartass here. I'm just sharing some wisdom to make those who don't play the medic much a little more familiar with the class's inner workings and to help those who sometimes play as medic to become better at their job.

- First one is more of an introductory note: ubers can charge at a normal speed (1% per second i think), at a slower rate or at a faster rate.

- Your uber charges slower when:
[*]your patient is fully overhealed (well, goes back to normal speed)
[*]your patient is on a dispenser, even though he's not at full hp
[*]your patient already has a medic
[*]your patient is close to the cart, even though he's not at full hp

- You'll get points for every 600hp healed

- You won't get assists from a patient who was being healed by another medic before you started healing him

- Ubers charge at the fastest speed possible during setup, so there's no need for soldiers to rocket jump or for demomen to pipejump. (I've seen some servers where this won't work, but it does in festersplace) Beware, though: in pipeline, if your patient is close to the cart, this tip no longer applies.

- Your uber charges faster when you're healing someone. This means you'll charge an uber faster when you heal people who need to be healed instead of overhealing someone else. Your uber also charges faster AS you overheal someone. As soon as the patient is at max overhealth, uber speed goes back to normal.

- You can uber more than one person. If you change another patient during an uber, you'll notice that the uber's effect on your former patient will last for some time. Use this principle to switch between two (or more!) patients during an uber [i was a bit reluctant about giving out this information, but if you didn't knew, you would after some time]


"Medic vs" tips. first tip: don't be a battlemedic most of the time. For your team's sake:
- when attacked by a pyro, run back and shoot him with the bluttsauger. It's the response to the w+m1 pyro: the s+m1 medic!

- fight scouts only in tight spaces, but even then they still got the advantage of the force-a-nature, so beware.

- for soldiers, if you feel cheeky enough, use the bluttsauger and get close to him. When you're close enough to melee, use the ubersaw. Same principle for demomen (watch for the stickies though). On the other hand, you can keep your distance, as nades/rockets are easy to dodge and they're slow enough to be easy targets.

- keep your distance from heavies. use the bluttsauger from far away. The damage the heavy deals to you will be nullified by the health you gain from the bluttsauger. Use corners to get cover from his minigun. If he stops spinning his weapon, get back in the fight. If he keeps it spinning and you think he's far enough, go back to the fight. If you think he's too close, forget it.

- A medic vs medic fight is pretty much a tie if both sides are using a bluttsauger. It's a question of who has to reload first, who's the better dodger and who gets backup first.

- You'll rarely find engies without a sentry nearby. If they don't have a sentry, they're pretty much easy to kill. Keep your distance from his shotgun and use the bluttsauger.

- If you find a spy, use the ubersaw if he's close enough and he has a different target. If he has his eyes set on you, fight him with the bluttsauger if he's far enough, or go at him with the ubersaw. Most of the times you'll win. Watch for facestabs, though.

- A sniper using a sniper rifle is an easy target if you can get to him. Same for when he uses the huntsman, though with those huge hitboxes, if you get too close, he'll most likely score a headshot.


I hope this helps someone

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 1:00 am
by oldmeme
Not bad little info-post you got there L&C. Trivia time here too! The Uber originally could double Uber with no penalty at all, which was obviously unfair, leading to the addition of the Uber now draining much faster than normal when taking on two Uber-ees.
Spoiler: show
Steam forums still bitched and whined but got over it eventually
Spoiler: show
We seriously need a spoiler BBcode

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 1:23 am
by Devvil
Thank you Loud & Clear ! :mrgreen:
______________________________

We could really use the spoiler bbcode.

(Hoping somebody upstairs is listening)

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 8:21 am
by Toco
great lil guide there, we really should make a guide section on the forums and move all the other ones in there, i made a bit of an engi guide and i think someone else has done one up for one of the other classes

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 8:58 am
by LazyEagle
Don't Ubers charge faster on Soldiers than any other class?

Or did I just imagine that?

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 12:09 pm
by dintbo(aka bosco)
LazyEagle wrote:Don't Ubers charge faster on Soldiers than any other class?

Or did I just imagine that?
Only if they're damaging themselves Lazy. Same with demos, although as Loud said above that doesn't count during set up.

Excellent guide man, fair play for putting in the time and effort.

I wouldn't consider myself any kind of an uber medic but here's some things I've noticed when playing.

The most important person on the team is usually you, and the other medics if you're lucky enough to have them. Never follow a teammate into certain death, unless you have an uber to give them, leg it back and find someone else to heal. ALWAYS HEAL OTHER MEDICS AS SOON AS YOU CAN. There's nothing worse than dieing as a medic continuously overheals the heavy beside you. Its also important to know where all the med packs are, just in case you're the only medic on the team. And don't forget, the kritzkreig's taunt heals you a little, and looks like you're smoking a bong :smoker:

Once you've built an uber, USE IT. Obviously don't just give it to the first person you see, but don't hold on to it like its your first born child. If there's a a load of sentries ahead, try find a demo or soldier. Heavies and pyros can be very good as well, but if there's any distance between you and the sentries, you need to get in front of them. This means you will bear the brunt of the sentry fire, giving your target and better chance of hitting the gun. This is especially true for heavies. Never be afriad to hit the uber, just to save yourself. A sucessful uber is one where you survive. Everything after that is a bonus.

Loud mentioned the ubersaw in the post above. Its a great weapon, and a kill with it seriously boosts you ubercharge. However, if you're rubbish at mellee like I am, the bonesaw should not be overlooked. I don't know the figures so I could be very wrong with this but i always seem to do more damage, and crit more, with the bonesaw. You don't build your uber,but you stay alive. Of course if you're pretty handy at mellee, I's stick with the bonesaw.

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 12:41 pm
by Anubis
gr8 guide :greentoke:

tho in-game , there are many variables to concider ..
overhealing is needed when a heavy meets few demos face to face while all his other team members hiding and not helping by providing some damage area in which demos will find hard to dance in ... so survivng may depend on that overhealing :)

lots of times - trying to heal everyone leads in everyones death (including the medic) , while holding the healing on a leading attack "body" (heavy , soldier , demo , pyro) will cause the attack to win that small battle , enabling healing after - even if its fewer ppl (since some died ... )

the basics are one thing , in battle its a diferent story . :greentoke:

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 1:46 pm
by Jonnywhy
Anubis wrote:gr8 guide :greentoke:

tho in-game , there are many variables to concider ..
overhealing is needed when a heavy meets few demos face to face while all his other team members hiding and not helping by providing some damage area in which demos will find hard to dance in ... so survivng may depend on that overhealing :)

lots of times - trying to heal everyone leads in everyones death (including the medic) , while holding the healing on a leading attack "body" (heavy , soldier , demo , pyro) will cause the attack to win that small battle , enabling healing after - even if its fewer ppl (since some died ... )

the basics are one thing , in battle its a diferent story . :greentoke:
Yeh fair point, but I don't think that's quite the issue - the issue is when a medic only heals a heavy who is overcharged, with others either on low health or loosing health nearby and the darn medic just won't leave the heavy alone. Balance, as ever, is key

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 2:57 pm
by Loud&Clear
Jonnywhy wrote:
Anubis wrote:gr8 guide :greentoke:

tho in-game , there are many variables to concider ..
overhealing is needed when a heavy meets few demos face to face while all his other team members hiding and not helping by providing some damage area in which demos will find hard to dance in ... so survivng may depend on that overhealing :)

lots of times - trying to heal everyone leads in everyones death (including the medic) , while holding the healing on a leading attack "body" (heavy , soldier , demo , pyro) will cause the attack to win that small battle , enabling healing after - even if its fewer ppl (since some died ... )

the basics are one thing , in battle its a diferent story . :greentoke:
Yeh fair point, but I don't think that's quite the issue - the issue is when a medic only heals a heavy who is overcharged, with others either on low health or loosing health nearby and the darn medic just won't leave the heavy alone. Balance, as ever, is key
precisely, jonny :)

Re: Medic tips for the uninformed

Posted: Mon Jul 20, 2009 3:46 pm
by DHARMA AGENT
I'd like to add if there is another medic with a kritz, please HEAL HER. You are not invulnerable while using kritz, but its a great help to the team if it can be used in its entirety. So don't let me die!