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New stuff!
Posted: Tue Apr 21, 2009 4:40 pm
by FullMetal_old
http://kotaku.com/5220736/team-fortress ... ay-changes" onclick="window.open(this.href);return false;
First post!

Re: New stuff!
Posted: Tue Apr 21, 2009 5:13 pm
by Jonnywhy
New headgear? Could be pretty sweet if they give special 'powers' to them, ie see enemies/sgs through walls?
However:
But the biggest potential game changer includes what appear to be Diablo II-like item attributes that modify the way weapons behave. These include variations on things like clip size, firing speed, critical hits, chance to slow targets on hit, Ubercharge rate and much more. Game files even describe these as having levels, naming weapons in the style of "Level 4 Medigun of X ÜberCharge rate."
So they're turning it into an RPG? :s Haha, I wonder what Kilnker has to say on this matter
Re: New stuff!
Posted: Tue Apr 21, 2009 5:56 pm
by ScrappyD2o
90% of that article is pure speculation, I'm not going to take all of that for truth until it comes from Valve themselves. Notice the amounts of "may" "if" and "could" in there?
Still, I like the thought of headgear, even if it's only cosmetic. Would give the classes a little variety in looks.
Re: New stuff!
Posted: Tue Apr 21, 2009 6:49 pm
by Toco
call it a gut feeling but i think this will have something to do with that update to all classes b4 the sniper update they were teasing us with a few weeks back
Re: New stuff!
Posted: Tue Apr 21, 2009 7:21 pm
by Jonnywhy
Toco wrote:call it a gut feeling but i think this will have something to do with that update to all classes b4 the sniper update they were teasing us with a few weeks back
With insight like that...I thought it obviously was lol
Re: New stuff!
Posted: Tue Apr 21, 2009 7:32 pm
by DragoonKnight
hmm delete option for getting rid of weapons, when they havent even released any new ones yet
i hope for flaming headgear for the pyro similar to the bungie staff Halo headset
