pl_swift

God and i thought he was normal
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Taekwon-joe
Posts: 637
Joined: Sat Jul 26, 2008 10:41 pm
What is 3hirty p1us 4orty?: 4
Location: Dublin

Re: pl_swift

Post by Taekwon-joe » Mon Jan 19, 2009 5:55 pm

Its not bad. It works well with large amounts of players since its open and wide but also contains some tight gaps.

What I like about it is all the nooks and crannies, blue have several options of attack in some places making sure its not just a grind through a bottle neck.

Also havent had any problems with snipers, the map is big but theres plenty in the way so snipers cant just sit back, point and click.
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Selby
Posts: 267
Joined: Wed Jul 30, 2008 8:46 pm

Re: pl_swift

Post by Selby » Mon Jan 19, 2009 6:01 pm

I wouldnt know. I assume it has just been played (tea time monday)

any chance of slapping it on again tonight?

also badwater hardly ever gets completed, like goldrush... and dustbowl is ancient... a new push map sounds good though

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dintbo(aka bosco)
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Posts: 2656
Joined: Sat May 17, 2008 3:02 am
Location: the land of strawberries and knackers

Re: pl_swift

Post by dintbo(aka bosco) » Mon Jan 19, 2009 6:22 pm

Yeah I'm liking this one. It seems a little more winable for the blus than Badwater Basin, though I could be wrong on that one.
Nicely done Bbloke!!
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