scout info

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Fester
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Re: scout info

Post by Fester » Wed Feb 18, 2009 2:45 pm

i will be delighted to see scouts carrying this bat.... not having double jump means rockets will hit the square in the face :P
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BBloke
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Re: scout info

Post by BBloke » Wed Feb 18, 2009 2:56 pm

Jonni The Juicy Jew wrote:as a semi-pro scout I will not be using this in anger. having no double jump makes the scout as useless as pyro's.

omg! I dissed the pyro again :D
Valve giveth and then the taketh away... gotta keep an even keel.
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Advent
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Re: scout info

Post by Advent » Wed Feb 18, 2009 3:09 pm

Jonni The Juicy Jew wrote:as a semi-pro scout I will not be using this in anger. having no double jump makes the scout as useless as pyro's.

omg! I dissed the pyro again :D
I'm with you on that jonni, double jump is too important to be taken away.
However i'm still excited about just playing around with this. With every class update i've found i like the changes but will only ever actually use on of the upgrades permanently.
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(KK) Fogold
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Re: scout info

Post by (KK) Fogold » Wed Feb 18, 2009 4:22 pm

I dunno, it kinda defeats the purpose of a melee weapon. You know, not being melee. I suppose you then beat people up. Ah whadoo ino :Confused:
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Buttnose
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Re: scout info

Post by Buttnose » Wed Feb 18, 2009 4:24 pm

I really don't like the look of the new bat, being able to knock out ubers just sounds boring. It'll be funny to see scouts camped in the last cap of avanti though...shooting baseballs from the church tower... hahaha actually it sounds shit but hilarious!

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Re: scout info

Post by Chairman_Meow » Wed Feb 18, 2009 4:35 pm

As a Demoman this scout update is gonna piss me off so much so I think I'll have to resort to the Engineer for the first couple of days the update's out. God damn I hate those speedy little fuckers...
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LazyEagle
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Re: scout info

Post by LazyEagle » Wed Feb 18, 2009 5:22 pm

I like it!

It makes the melee weapon more than just a melee weapon, so they take away the double jump.

nice that they're keeping the balance
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ruairio
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Re: scout info

Post by ruairio » Wed Feb 18, 2009 5:43 pm

Two words

Dodge Ball ... can see it now 32 scouts playing dodgeball on the bball map.
wonder can pyros blow the ball back and stun the scout, ever think of that ? ! LMAO at this


R - still waiting for the Soldier update ... then there'll be a reckoning :gun:

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dintbo(aka bosco)
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Re: scout info

Post by dintbo(aka bosco) » Wed Feb 18, 2009 5:48 pm

ruairio wrote:wonder can pyros blow the ball back and stun the scout, ever think of that ?
dintbo(aka bosco) wrote:Interesting. I wonder can they be deflected :idea:
Yes :mrgreen:
Nicely done Bbloke!!
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Re: scout info

Post by black_feather » Wed Feb 18, 2009 11:21 pm

http://www.teamfortress.com/scoutupdate ... nction.htm" onclick="window.open(this.href);return false;

two non valve maps, we've had watchtower on the havn't we? and junctions a good map too I've wanted it on here for ages so at last I get my wish :D

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