bitch aboot scout update here

God and i thought he was normal
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Advent
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Re: bitch aboot scout update here

Post by Advent » Wed Feb 25, 2009 6:53 pm

DragoonKnight wrote:OMG Advent is gonna boink us hard 2nyt :spanking:
Only if you ask nicely.
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"Advent retreats forward" - Supernova

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Toco
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Re: bitch aboot scout update here

Post by Toco » Wed Feb 25, 2009 7:28 pm

why u think ive been working on engi so much, i wanna have a safe place to hide lol and for the record i hate how spys can change there weapons now, i gotta put in more effort to spot em
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EH! Oh! Canada go! - Team Canadas 2010 offical olympic Chant
:Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi: :Engi:

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MuG
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Re: bitch aboot scout update here

Post by MuG » Wed Feb 25, 2009 8:01 pm

Chairman_Meow wrote:Seems spies get a boost with this update too, so you'll have an even easier time stabbin' people Angry :P
Not so much i think, from the small bit i played last night. It seems that the backstab has been improved, its quicker to move and stab. but you cant quickly stab scouts as they run past u anymore. I think theyve done more damage than good to the backstab. But i like the new options to diguise better and see who you're stabbin.
Time will tell though :mrgreen:
lotsa :Mug:
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AngryWolf
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Re: bitch aboot scout update here

Post by AngryWolf » Wed Feb 25, 2009 8:38 pm

So, side stabs don't work anymore:



Overhead stabs still work (I think), but I was relying on the sidestabs too, ie. when killing a sniper. FFS, this sucks a lot, it's so annoying to me! :rattled:

The video creator says in his comment under the video:
IncrementDesire wrote:This update seems to have achieved one thing though, and that is making me play as a soldier. What they did to the spy isn't entirely bad but it isn't a step in the right direction, competitve play is still difficult, it will always be for a "glass cannon" like the spy.
And also, it's not funny when I try to stab sap a Sentry from side, and the Engi laughs at my failed attempt after I get killed...
Last edited by AngryWolf on Wed Feb 25, 2009 8:53 pm, edited 2 times in total.
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infidel
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Re: bitch aboot scout update here

Post by infidel » Wed Feb 25, 2009 8:39 pm

MuG wrote:I think theyve done more damage than good to the backstab.
I think they have fixed the backstab!

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AngryWolf
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Re: bitch aboot scout update here

Post by AngryWolf » Wed Feb 25, 2009 8:44 pm

Yes they did, no ridiculous long stab animation than before, so you don't die by a rocket in the process of backstabbing, losing the kill...
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AngryWolf
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Re: bitch aboot scout update here

Post by AngryWolf » Wed Feb 25, 2009 9:35 pm

TF2 SPY some experiments

Was this really recorded after the update? I'm totally confused now...
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infidel
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Re: bitch aboot scout update here

Post by infidel » Wed Feb 25, 2009 10:52 pm

so this guy makes a plugin that bans a player after they get an achievement
and then creates a honeypot server running achievement_scout and the plugin

over 2000 farmers banned so far. oh, he running sourcebans, so they are all banned on his main game servers too.

http://www.msleeper.com/tf2-achievement-farmers.html" onclick="window.open(this.href);return false;

it's so beautiful, it brings a tear to my eye

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LazyEagle
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Re: bitch aboot scout update here

Post by LazyEagle » Wed Feb 25, 2009 11:00 pm

I've got to say that it's really satisfying to burn a whole team of scout and watch them run around on fire!

Good times!
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YamNivek
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Re: bitch aboot scout update here

Post by YamNivek » Wed Feb 25, 2009 11:01 pm

Brilliant.

Any room for a third server on the box? ;)
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