
HITBOXES EXPLAINED
- [U2OP]Mike
- Posts: 210
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Re: HITBOXES EXPLAINED
Nice 1 Jase that would explain why I can do more damage when I running side way to a soldier than straight on cool..... 

Re: HITBOXES EXPLAINED
Amazing.. I know why I miss so often now!! LOL
- dintbo(aka bosco)
- Site Admin
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Re: HITBOXES EXPLAINED
So is it better to have lag compensation on or off. My tiny brain is confused. 

Re: HITBOXES EXPLAINED
Is lag compensation not just leading your target? although I can now see why I get nailed just as my whimpsey hair passes and corner and WHAM sniper head shot!! LOL
Re: HITBOXES EXPLAINED
I think it says in the text below that the server corrects the mistake actually, so keep aiming at what you see guys!
Last edited by King Cow on Fri Jul 18, 2008 11:32 pm, edited 1 time in total.
Re: HITBOXES EXPLAINED
i'm sorry to say but this shit is old and the cl_lagcompesation or whatever, doesnt work anymore. This vid is only to make you guys more confused, as you still have to aim at the rendered model and not the "hitbox", which isnt a hitbox 

- John Freeman
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Re: HITBOXES EXPLAINED
If someone took the time to read Robins reply under the vid, you should know that you still have to aim at the model itself, not the hitbox. Just like exfane said 

Re: HITBOXES EXPLAINED
bellowthevid wrote:In other words, the hitbox debug display shown in the video has been created for the purpose of checking whether the size of the hitbox is identical with the model or not. It is NOT the actual hitbox that counts for the game.
Any questions?

Re: HITBOXES EXPLAINED
Ow meme you sound so smartoldmeme wrote:bellowthevid wrote:In other words, the hitbox debug display shown in the video has been created for the purpose of checking whether the size of the hitbox is identical with the model or not. It is NOT the actual hitbox that counts for the game.
Any questions?
