HITBOXES EXPLAINED

God and i thought he was normal
Post Reply
User avatar
[U2OP]Mike
Posts: 210
Joined: Thu Mar 13, 2008 7:37 pm
Location: Uk, Dartford,Kent.

Re: HITBOXES EXPLAINED

Post by [U2OP]Mike » Fri Jul 18, 2008 2:10 pm

Nice 1 Jase that would explain why I can do more damage when I running side way to a soldier than straight on cool..... :lol:
Image

User avatar
BBloke
Posts: 7434
Joined: Mon Jun 09, 2008 11:42 pm
What is 3hirty p1us 4orty?: 4
Contact:

Re: HITBOXES EXPLAINED

Post by BBloke » Fri Jul 18, 2008 3:31 pm

Amazing.. I know why I miss so often now!! LOL
Image
" 'Mother' is the name for God on the lips and hearts of all children."

User avatar
dintbo(aka bosco)
Site Admin
Posts: 2656
Joined: Sat May 17, 2008 3:02 am
Location: the land of strawberries and knackers

Re: HITBOXES EXPLAINED

Post by dintbo(aka bosco) » Fri Jul 18, 2008 3:41 pm

So is it better to have lag compensation on or off. My tiny brain is confused. :roll:
Nicely done Bbloke!!
Image

User avatar
BBloke
Posts: 7434
Joined: Mon Jun 09, 2008 11:42 pm
What is 3hirty p1us 4orty?: 4
Contact:

Re: HITBOXES EXPLAINED

Post by BBloke » Fri Jul 18, 2008 4:15 pm

Is lag compensation not just leading your target? although I can now see why I get nailed just as my whimpsey hair passes and corner and WHAM sniper head shot!! LOL
Image
" 'Mother' is the name for God on the lips and hearts of all children."

King Cow
Posts: 27
Joined: Thu Jun 19, 2008 9:05 am

Re: HITBOXES EXPLAINED

Post by King Cow » Fri Jul 18, 2008 6:42 pm

I think it says in the text below that the server corrects the mistake actually, so keep aiming at what you see guys!
Last edited by King Cow on Fri Jul 18, 2008 11:32 pm, edited 1 time in total.

Exfane
Posts: 150
Joined: Wed Jun 25, 2008 5:25 pm

Re: HITBOXES EXPLAINED

Post by Exfane » Fri Jul 18, 2008 11:29 pm

i'm sorry to say but this shit is old and the cl_lagcompesation or whatever, doesnt work anymore. This vid is only to make you guys more confused, as you still have to aim at the rendered model and not the "hitbox", which isnt a hitbox :?
Image
Image

User avatar
John Freeman
Posts: 97
Joined: Sun Jun 29, 2008 1:02 am
Location: World
Contact:

Re: HITBOXES EXPLAINED

Post by John Freeman » Sat Jul 19, 2008 3:17 pm

If someone took the time to read Robins reply under the vid, you should know that you still have to aim at the model itself, not the hitbox. Just like exfane said :D
Image

User avatar
oldmeme
Posts: 497
Joined: Wed Mar 26, 2008 1:58 pm

Re: HITBOXES EXPLAINED

Post by oldmeme » Thu Jul 24, 2008 10:11 pm

bellowthevid wrote:In other words, the hitbox debug display shown in the video has been created for the purpose of checking whether the size of the hitbox is identical with the model or not. It is NOT the actual hitbox that counts for the game.
Any questions?
Image
Image

Exfane
Posts: 150
Joined: Wed Jun 25, 2008 5:25 pm

Re: HITBOXES EXPLAINED

Post by Exfane » Fri Jul 25, 2008 8:42 am

oldmeme wrote:
bellowthevid wrote:In other words, the hitbox debug display shown in the video has been created for the purpose of checking whether the size of the hitbox is identical with the model or not. It is NOT the actual hitbox that counts for the game.
Any questions?
Ow meme you sound so smart ;) LOL
Image
Image

Post Reply