64 slot server ?

God and i thought he was normal
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Jonnywhy
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Re: 64 slot server ?

Post by Jonnywhy » Wed Feb 25, 2009 1:10 am

jased10s wrote:Its not possible but what if ???
Oh yes it is...

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xexes
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Re: 64 slot server ?

Post by xexes » Wed Feb 25, 2009 7:19 am

You know about the only classes that will survive more than four seconds are the spammers : pyos, demos, and heavy.

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LazyEagle
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Re: 64 slot server ?

Post by LazyEagle » Wed Feb 25, 2009 10:12 am

xexes wrote:You know about the only classes that will survive more than four seconds are the spammers : pyos, demos, and heavy.
Hey now Xexes, don't forget about the trusty soldiers!
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DragoonKnight
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Re: 64 slot server ?

Post by DragoonKnight » Wed Feb 25, 2009 5:19 pm

LazyEagle wrote:
xexes wrote:You know about the only classes that will survive more than four seconds are the spammers : pyos, demos, and heavy.
Hey now Xexes, don't forget about the trusty soldiers!
That'll blow up 1 min after spawning
Dare you to enter the Festertrix? Home of the slow motion Weed!
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AngryWolf
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Re: 64 slot server ?

Post by AngryWolf » Wed Feb 25, 2009 9:01 pm

No Spy can agree with this... :) And btw, from forums.alliedmods.net:
BrutalGoerge wrote:tf2 is a whore. A full 32 slot server will take 70-80% of a Q9400 core. IF you tried to have 40-64 players it would most likely be unplayable.
Edit: oh wait a sec, I forgot to read further. :D
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infidel
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Re: 64 slot server ?

Post by infidel » Thu Feb 26, 2009 12:29 am

no it's true.

think loonix. remember our failed fling w/ ukgs and the flattened single core. alzo, we run multithreaded on ours, spreads the love. If it was running on one core, it'd register near that much usage on a full server.

and ya, we run a lot more on less, but you notice it too at peak times, it has to be said :(

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Llama@bad
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Re: 64 slot server ?

Post by Llama@bad » Thu Feb 26, 2009 2:48 am

for a 64 slot we would need new maps, we would need some mappers to make 64slot maps, like 2fort64 with 2 bridges double the way.
ohama beack would be playable with 64 we could also get a warpath to run, and probably even some more maps, but most maps would be too insane...
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Taekwon-joe
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Re: 64 slot server ?

Post by Taekwon-joe » Thu Feb 26, 2009 2:54 am

Most of the maps on the server now are too small for even 32 players. It would just be spam in its purest form.
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Fester
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Re: 64 slot server ?

Post by Fester » Thu Feb 26, 2009 11:02 am

we ask killer creations to super glue another server onto ours plenty of power then :P
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