new possable class???

God and i thought he was normal
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dintbo(aka bosco)
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Re: new possable class???

Post by dintbo(aka bosco) » Tue Sep 16, 2008 12:52 pm

Selby wrote:The civilian class wouldn't feature I would imagine... would it not take up an alternative slot as you cant actually score points (except with umbrella)


Counterstrike: S has several maps with civilian classes like hunted (get to the safe zone etc...) those stats dont feature on hlstatsx etc..
True, but in the old TFC somebody actually played the civilian,AFAIK. In CS there AI charcters
Nicely done Bbloke!!
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MountieXXL
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Re: new possable class???

Post by MountieXXL » Tue Sep 16, 2008 12:52 pm

there's different ways you could do it...
3 points per Umbrella Kill
5 points for reaching the escape zone
plus maybe a "smart" point system that gives you points based on how close to escaping you actually got

besides the point problem a civilian would be the easiest class to introduce because there is not much to balance.
I mean, it's all windy stairs. I'm not being funny.

Selby
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Re: new possable class???

Post by Selby » Tue Sep 16, 2008 1:33 pm

In that case you'd have to make Hunted into a command point map a la dustbowl to generate enough points to be even worthy of anything.

Random civilian each round not many points.

most servers play a map for 30 minutes unless dedicated... all other characters can play each map... imagine a civilian on hall of death

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Toco
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Re: new possable class???

Post by Toco » Sun Sep 21, 2008 5:22 am

that be more meat for the grinder selby nothin more
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