After our usual delay, we're proud to announce we've finished the utterly impossible task of selecting the winners of the Polycount Contest. These five lucky individuals will soon receive the unbridled adoration of the TF2 community when we release their packs in an update. Unluckily for them, we're also going to attach gameplay attributes (probably of a game destroying nature) to these items, sullying their perfect work with our clumsy attempts at game design. Anyway, enough mucking about, head over and see who won! http://www.polycount.com/2010/07/14/the ... ck-winners" onclick="window.open(this.href);return false;
In other good news, the chaps over at CEVO dropped us a line to say that registration for the CEVO TF2 Season 6 tournament has just opened up. With three skill divisions, it's a great place to play some competitive TF2 matches, even for relative beginners. They're trying to convince those of us in the Valve TF2 team to play in the Amateur division as well, which would be possible if we ever figured out how to curb our usual desire to cheat spectacularly.
Too bad Buck's pack didn't make the cut.
Please do not contact me for your quality handbag needs.
double post w00t but umm is it just me or dose there seem to be a common theme of multiple barrels or/flame sorces for the majority (3/5) of the updates, i find this rather concerning
I was kinda sad at first but later i realised that even if i didnt win, i didnt loose either as heavy didnt get anything. And looking at the huge ammount of "fans" my pack has my hopes are still high to eventually make it in.