My tf2 stuff and contributions.

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Buck
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My tf2 stuff and contributions.

Post by Buck » Mon Jan 18, 2010 4:28 pm

So i was inspired by SmokeDef's stuff to make my own thread where i can post my tf2 stuff and contributions. I have shown some of this stuff to some of you guys. C&C appreciated.
Here is what im currently working on. I call it The Headhunter. If i will suggest them to add different stats for it:
2 charge levels (instead of 0-100% charge) it would look like 2 lights on the scope when zoomed in, takes 1 second to reach the first charge level and 1.5 seconds to reach second charge level.

On no charge level headshots dont do extra damage, just base 50, on first charge level all headshots do 100 damage (not enough to kill any class on full health) and on third charge level all headshots are instant kill.

Bodyshots do 50 damage all the time.

Different laser sprite. A bullseye or a + symbol.

I'm thinking of maybe reload every 5 shots. About as fast reload animation as SMG.

And full charge head shots would blow people's heads off.

ATM im remaking most of the default parts i used and changing textures and so on. Here are few old ingame shots.
http://img25.imageshack.us/img25/192/cp ... s0001b.jpg" onclick="window.open(this.href);return false;
http://img25.imageshack.us/img25/5296/c ... ds0006.jpg" onclick="window.open(this.href);return false;
http://img24.imageshack.us/img24/9711/c ... s0005x.jpg" onclick="window.open(this.href);return false;
http://img191.imageshack.us/img191/345/ ... s0004a.jpg" onclick="window.open(this.href);return false;
And a comparison with default sniper rifle.
http://img44.imageshack.us/img44/8115/preview10v.jpg" onclick="window.open(this.href);return false;
http://img682.imageshack.us/img682/6026/preview9.jpg" onclick="window.open(this.href);return false;
Here is current progress on it. I know shit render.
http://img23.imageshack.us/img23/4759/preview11f.jpg" onclick="window.open(this.href);return false;

Here are my entries for the poster competition.
http://img44.imageshack.us/img44/1603/iwantyoucopy.jpg" onclick="window.open(this.href);return false;
http://img13.imageshack.us/img13/7035/poster2copyr.jpg" onclick="window.open(this.href);return false;
http://img403.imageshack.us/img403/3310 ... 0copy2.jpg" onclick="window.open(this.href);return false;
http://img163.imageshack.us/img163/104/basterdss.jpg" onclick="window.open(this.href);return false;

I am taking ideas for what to do next. I prefer to do a hat over a weapon next time because weapons take a long time to do.
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Sharp Dagger
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Re: My tf2 stuff and contributions.

Post by Sharp Dagger » Mon Jan 18, 2010 4:43 pm

ahh so that was what you sent me..
I thought it was just a new model\skin for sniper rifle
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AngryWolf
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Re: My tf2 stuff and contributions.

Post by AngryWolf » Mon Jan 18, 2010 6:35 pm

poster2copyr.jpg is awesome (even though I prefer Demomen)! And as for the Sniper Rifle you designed... if some things ever grow my hatred towards Snipers, for sure that rifle is one of them coz it looks much better than the original one, very well done, Buck! :)
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Doishy
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Re: My tf2 stuff and contributions.

Post by Doishy » Mon Jan 18, 2010 7:29 pm

Loving the demo-dead bodies = lemmings poster. Very nice to see those demos fail against gravity. The sniper I like the concept of, especially with the whole
Bodyshots do 50 damage all the time.
My only qualm is your designing a sniper.....I hate snipers :|
Lazyness is a virtue, so be plurals.

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Dance Commander
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Re: My tf2 stuff and contributions.

Post by Dance Commander » Mon Jan 18, 2010 8:19 pm

my fav was the 300 style poster! really captured it!
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Buck
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Re: My tf2 stuff and contributions.

Post by Buck » Mon Jan 18, 2010 11:31 pm

2 more renders.
Image
Image

http://img189.imageshack.us/img189/3601/preview12a.jpg" onclick="window.open(this.href);return false;
http://img697.imageshack.us/img697/5497/preview13.jpg" onclick="window.open(this.href);return false;
And here is stuff for anyone that wants to make a texture for it. Just compare colors with pictures above and you SHOULD be able to figure out what is what, i know its confusing though. Make sure to cover up the random black parts on the stock as its smoothing group bug.
Color code texture
Wireframe (Set to screen or something)
And Ambient occlusion map (all the shadows, set to multiply on your texture)
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Buck
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Re: My tf2 stuff and contributions.

Post by Buck » Tue Jan 19, 2010 6:21 pm

My texture so far ^^
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Renax
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Re: My tf2 stuff and contributions.

Post by Renax » Tue Jan 19, 2010 10:54 pm

Do you use hammer/hummer or whatever it's called`?
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Ren, Just Ren!

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Buck
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Re: My tf2 stuff and contributions.

Post by Buck » Wed Jan 20, 2010 6:10 pm

3ds max mate :) hammer is for making maps.

Should i go for wood stock like this
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or metal like this
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Should i stick with orange scope ?
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MuG
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Re: My tf2 stuff and contributions.

Post by MuG » Wed Jan 20, 2010 6:23 pm

Metal looks better IMO. Not liking that orange scope either. Great looking model tho dude, nice work.
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