Map Rotation

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Advent
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Re: Map Rotation

Post by Advent » Sun Nov 09, 2008 11:09 pm

I'm happy enough to get Canalzone and Castle4 back.
I'm happy enough to see gravelpit and fastlane removed.

If you take away warpath i will throw my rattle right out of the pram.
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DragoonKnight
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Re: Map Rotation

Post by DragoonKnight » Sun Nov 09, 2008 11:12 pm

canalzone,tc meridian(even though i havent played it yet),the dom map i suggested( edit:it was called complex)
steel isnt that bad, its just people get a bit lost, and the push need to be more coordinated

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Last edited by DragoonKnight on Mon Nov 10, 2008 12:02 am, edited 1 time in total.
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Jonnywhy
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Re: Map Rotation

Post by Jonnywhy » Sun Nov 09, 2008 11:54 pm

BRING CANAL ZONE BACK! Was awesome.
DragoonKnight wrote:...and the push need to be more coordinated
Yeh, we lack this a bit on this server ;)
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vonklinkerhoffen
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Re: Map Rotation

Post by vonklinkerhoffen » Mon Nov 10, 2008 12:31 am

Good to see some people like CAnalzone :)

Fastlane is symmetric setup like Warpath is, so not so bad..
Only problem is with insta-spawn that last point can be difficult to capture as it is next to spawn.
But thats another story.

Also, an Alpine theme style map into rotation would be liked I think.
Contributes to the variaty of custom maps offered here.

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Del
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Re: Map Rotation

Post by Del » Mon Nov 10, 2008 1:56 am

reading between the lines klink, NO! no arena_mach2 :D

But ya, a decent alpine styled map would be nice.
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Re: Map Rotation

Post by BBloke » Mon Nov 10, 2008 9:51 am

I like Steel for what it is but if its another one of thse games where the side fractures and pays little attention in getting through the CP's then it feels a lost cause.

MOF is a so-so map but generally goes nowhere.

I'm all for losing Fastlane (not my fav). Badlands is a good choice IMHO. Needs more attention.
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Re: Map Rotation

Post by DragoonKnight » Mon Nov 10, 2008 10:58 am

i'm for badlands as well, the other day i was blowing bosco off the cap point with stickies which highly annoyed him :D
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Del
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Re: Map Rotation

Post by Del » Mon Nov 10, 2008 11:27 am

blowing bosco....sticky....

oooer, missus :o
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Re: Map Rotation

Post by vonklinkerhoffen » Mon Nov 10, 2008 12:24 pm

Del wrote:reading between the lines klink, NO! no arena_mach2 :D

But ya, a decent alpine styled map would be nice.
Hey, u getting me wrong Del :)
(Mach4 is cool, but dont like it that much with 32players in it tbh)

I was thinking of Cp_Phoebia or Cp_Sawmill , however Sawmill is really big and noticed people are getting easily split up and lost :)
Well, that are the two alpine styles maps I encountered so far on the server...
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Del
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Re: Map Rotation

Post by Del » Mon Nov 10, 2008 12:41 pm

wots that confusing cp/pl mix map...is that sawmill?

gotta cap the points and push the egg...
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