Map Rotation
Re: Map Rotation
I'm happy enough to get Canalzone and Castle4 back.
I'm happy enough to see gravelpit and fastlane removed.
If you take away warpath i will throw my rattle right out of the pram.
I'm happy enough to see gravelpit and fastlane removed.
If you take away warpath i will throw my rattle right out of the pram.
- DragoonKnight
- Posts: 3675
- Joined: Wed Jun 25, 2008 6:38 pm
- What is 3hirty p1us 4orty?: 4
- Location: In the shadows, waiting persistently for the right moment to strike...
Re: Map Rotation
canalzone,tc meridian(even though i havent played it yet),the dom map i suggested( edit:it was called complex)
steel isnt that bad, its just people get a bit lost, and the push need to be more coordinated
[
steel isnt that bad, its just people get a bit lost, and the push need to be more coordinated
[
Last edited by DragoonKnight on Mon Nov 10, 2008 12:02 am, edited 1 time in total.
Re: Map Rotation
BRING CANAL ZONE BACK! Was awesome.

Yeh, we lack this a bit on this serverDragoonKnight wrote:...and the push need to be more coordinated

"Hey actually Jonnywhy is right" - AngryWolf
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
- vonklinkerhoffen
- Posts: 313
- Joined: Mon Jul 14, 2008 3:48 pm
- Location: Belgica
Re: Map Rotation
Good to see some people like CAnalzone 
Fastlane is symmetric setup like Warpath is, so not so bad..
Only problem is with insta-spawn that last point can be difficult to capture as it is next to spawn.
But thats another story.
Also, an Alpine theme style map into rotation would be liked I think.
Contributes to the variaty of custom maps offered here.

Fastlane is symmetric setup like Warpath is, so not so bad..
Only problem is with insta-spawn that last point can be difficult to capture as it is next to spawn.
But thats another story.
Also, an Alpine theme style map into rotation would be liked I think.
Contributes to the variaty of custom maps offered here.
Re: Map Rotation
reading between the lines klink, NO! no arena_mach2
But ya, a decent alpine styled map would be nice.

But ya, a decent alpine styled map would be nice.

Re: Map Rotation
I like Steel for what it is but if its another one of thse games where the side fractures and pays little attention in getting through the CP's then it feels a lost cause.
MOF is a so-so map but generally goes nowhere.
I'm all for losing Fastlane (not my fav). Badlands is a good choice IMHO. Needs more attention.
MOF is a so-so map but generally goes nowhere.
I'm all for losing Fastlane (not my fav). Badlands is a good choice IMHO. Needs more attention.
- DragoonKnight
- Posts: 3675
- Joined: Wed Jun 25, 2008 6:38 pm
- What is 3hirty p1us 4orty?: 4
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Re: Map Rotation
i'm for badlands as well, the other day i was blowing bosco off the cap point with stickies which highly annoyed him 

- vonklinkerhoffen
- Posts: 313
- Joined: Mon Jul 14, 2008 3:48 pm
- Location: Belgica
Re: Map Rotation
Hey, u getting me wrong DelDel wrote:reading between the lines klink, NO! no arena_mach2![]()
But ya, a decent alpine styled map would be nice.

(Mach4 is cool, but dont like it that much with 32players in it tbh)
I was thinking of Cp_Phoebia or Cp_Sawmill , however Sawmill is really big and noticed people are getting easily split up and lost

Well, that are the two alpine styles maps I encountered so far on the server...
...


Re: Map Rotation
wots that confusing cp/pl mix map...is that sawmill?
gotta cap the points and push the egg...
gotta cap the points and push the egg...
