Map Rotation

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Engima
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Re: Map Rotation

Post by Engima » Wed Sep 10, 2008 3:32 pm

I think Viking should be in the map rotation as everyone seems to like it and it's a very constructed map with lot of different ways to play.
Your right fester.

Apologies for posting drunk and being a bit out of whack with the topic.

cockijoe
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Re: Map Rotation

Post by cockijoe » Wed Sep 10, 2008 3:32 pm

That looks like it could be fun dragoon
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DragoonKnight
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Re: Map Rotation

Post by DragoonKnight » Wed Sep 10, 2008 3:35 pm

i like the change to the intel room, as the ramp offers more cover than it did in the ctf version
http://www.fpsbanana.com/maps/screens/6 ... 148556.jpg
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dintbo(aka bosco)
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Re: Map Rotation

Post by dintbo(aka bosco) » Wed Sep 10, 2008 4:21 pm

Engima wrote:I think Viking should be in the map rotation as everyone seems to like it and it's a very constructed map with lot of different ways to play.
Its very popular alright. Personally I think its kinda rubbish. Probably because I've been on too many teams where our engies haven't known where to set up effectively. And that bloody music!!!! It was good the first couple of times but now I always feel like disconnecting once it gets turned on.
Nicely done Bbloke!!
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Del
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Re: Map Rotation

Post by Del » Wed Sep 10, 2008 4:28 pm

I hate vikings.

mach2 tho, hmmm that vilepickle laddy has some good maps under his belt. Ones that we play/played, damnit

mach4, castle4, dom_canalzone, ctf_chaos all done by him. seal of approval says I!
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vonklinkerhoffen
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Re: Map Rotation

Post by vonklinkerhoffen » Wed Sep 10, 2008 6:24 pm

Del wrote:I hate vikings.
Have been playing vikings or "Yaaaargh" a lot some months ago, but its easy to snatch the intel and matches can be over very quick.
Unless...some players realize that defense has to build in the other boat...or its just scout/spy rushes. Which is boring.
Oh is that bloody music still there ? :|
Del wrote:mach2 tho, hmmm that vilepickle laddy has some good maps under his belt. Ones that we play/played, damnit
mach4, castle4, dom_canalzone, ctf_chaos all done by him. seal of approval says I!
Completely agree with Del !

Arena_mach looks fabulous and yea Vilepickle rules !
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Del
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Re: Map Rotation

Post by Del » Wed Sep 10, 2008 7:38 pm

it's now on the server, just played it, it rocks.
I'd like ctf mach4 to be remade like that, alpine stylee, extra ramps..nice!
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vonklinkerhoffen
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Re: Map Rotation

Post by vonklinkerhoffen » Fri Oct 24, 2008 3:08 pm

Dom_canalzone out of the map rotation :(

Was normally between cp_fastlane and cp_mof3
Such a fun map !!!!
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vonklinkerhoffen
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Re: Map Rotation

Post by vonklinkerhoffen » Sun Nov 09, 2008 10:58 pm

Replace Cp_Gravelshit by dom_canalzone as VilePickle rules ! haha :D

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Del
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Re: Map Rotation

Post by Del » Sun Nov 09, 2008 11:05 pm

We're thinking hard about map rotation changes

one thing that will deffo change - 2fort and mach4 will not be in sequence, too similar

maybe granary and/or badlands added to replace gravelpit for a while (a grand map, where is the love?) and maybe lose either warpath or fastlane ?

bye bye mof and steel...

who all else would like to see canalzone back? I like it myself (and castle4)

anyone else got new favs that we've played and loved?
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