New pl maps

God and i thought he was normal
Acegikmo
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Re: New pl maps

Post by Acegikmo » Sun Jan 25, 2009 3:02 pm

The votes from TF2maps.net looks like this at the moment:

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BBloke
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Re: New pl maps

Post by BBloke » Sun Jan 25, 2009 5:43 pm

Our ratings on Vipers Den is showing it to be the worse. Community Rocks!
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Fester
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Re: New pl maps

Post by Fester » Sun Jan 25, 2009 6:46 pm

Mmmm going to be interesting to see what our server rates them against tf2maps.net..
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vonklinkerhoffen
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Re: New pl maps

Post by vonklinkerhoffen » Thu Jan 29, 2009 3:01 pm

Looks more a contest to create the biggest map !
U need engineers on both teams, mostly for teles.
I miss the size of db_heights, badwater, goldrush.

Guess they glued all stages together in one map :p
...
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Acegikmo
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Re: New pl maps

Post by Acegikmo » Sun Feb 01, 2009 5:24 pm

Do you think removing the arch is better or worse?
It should increase your fps, and I think it looks better.
What do you think?

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dintbo(aka bosco)
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Re: New pl maps

Post by dintbo(aka bosco) » Sun Feb 01, 2009 6:41 pm

If it increases fps, then I say yes.
Nicely done Bbloke!!
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Del
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Re: New pl maps

Post by Del » Sun Feb 01, 2009 8:38 pm

ditto!
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Acegikmo
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Re: New pl maps

Post by Acegikmo » Mon Feb 02, 2009 11:57 pm

RC1 should be done soon :)

Fixed in Release candidate 1:

- Intro screenshots added
- The pit at the end is now a repository; rather than an empty square hole
- Added another building at the last cap
- Added more clientside physics props
- Fixed some more fade distances
- Fixed a place near the last cap in which you could get stuck
- Fixed a few places where the cart would get stuck when rolling backwards
- Changed a few textures to better fit the map
- Some fade distances fixed
- Moved red's last spawn to a better location
- Added a building at the last cap
- Improved the explosion
- Added an ammopack in the lower level before the last cap to help blue get some teleporters up
- Reduced the power on alot of displacements
- Removed the arch
- Removed a piece of the wooden wall at the last cap
- Added a small ammopack in the building at cap 2 near the one-way gate
- Compiled with HDR

Acegikmo
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Re: New pl maps

Post by Acegikmo » Tue Feb 03, 2009 1:42 am

RC1 released :)
You can download it at Dropbox

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BBloke
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Re: New pl maps

Post by BBloke » Tue Feb 03, 2009 10:28 am

Excellent Acegikmo. Don't know if you've noticed but we've been running Map Ratings for a little while: http://www.festersplace.com/web/map-ratings" onclick="window.open(this.href);return false; :)
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