Highlander Server

This is where the big boys play! Highlander or 6 v 6 league style!
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BBloke
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Re: Highlander Server

Post by BBloke » Wed Apr 28, 2010 8:59 am

Thanks Eledh. If you think of CTF Maps on FP. In order to win the round you have to cap 4 intels. This gives you a point. So during the game you score can go from 0-4. When you hit 4 you win the round and score a round point.

There is no round point given if you win Dustbowl in the fastest time. The score goes from 0-6 to signify the CP caps but there is no round win point.
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BBloke
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Re: Highlander Server

Post by BBloke » Wed Apr 28, 2010 9:44 am

Added a little news article to the main site.
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MuG
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Re: Highlander Server

Post by MuG » Wed Apr 28, 2010 2:52 pm

N1 bbloke like it!
A few small grammar errors I think. ?
Contrary to popular belief Fester's Place has some pretty decent players. So many infact they decided to band together and give ETF2L Highlander a go.

We had so many sign ups it felt only proper to create 2 teams. It's all for laughs and giggles and you can read how unorganised we are here.

First things first though.. we needed a name see what we came up with.
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Fester
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Re: Highlander Server

Post by Fester » Wed Apr 28, 2010 3:44 pm

Nice Bloke fair play i had planned on making a front page post one morning but it left my memory completely since then :D fair play man
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BBloke
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Re: Highlander Server

Post by BBloke » Wed Apr 28, 2010 4:22 pm

Mornings are not my best time of day either. :) Been meaning to do it for a while LOL.. just wanted it to be something fleshy!
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MuG
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Re: Highlander Server

Post by MuG » Wed Apr 28, 2010 5:42 pm

Good auld mornings! Mine are far less hardcore than yer's. 11-12ish and i still don't wake up right till about 4pm :D
But I suppose not going to bed till 5-6am most nights doesn't help :mrgreen:
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Califax
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Re: Highlander Server

Post by Califax » Thu Apr 29, 2010 11:18 am

Ive been going through the archives of ETF2L, and took a look at the map-pools of the first 2 highlander tournaments they had. This is what i found.

Looks like the first tournament had a set mappool for every round.
- R1: pl_goldrush & cp_dustbowl. In case of a draw pl_hoodoo_b3 was also played.
- R2: pl_hoodoo_b3 & cp_gravelpit. In case of a draw the played pl_dustbowl_b4
- QF: cp_dustbowl & pl_badwater. (there were no draws there, so cant see what the 3rd option would have been)
- SF: pl_goldrush & cp_redstone_b2. In case of draw pl_dustbowl_b4
- F: pl_goldrush & pl_badwater.

In the second season, it looks like the teams had a bit more choice in maps. But mainly, these were played.
- R1: pl_frontier & cp_gravelpit. In case of draw pl_badwater.
- R2: cp_dustbowl & pl_waste. In case of draw pl_goldrush.
- R3: pl_hoodoo & pl_badwater. In case of draw pl_frontier.
- QF: cp_gravelpit & pl_dbheights. In case of draw pl_waste.
- SF: pl_goldrush & pl_hoodoo.
- F: pl_waste & pl_hoodoo.

So, i think we need to try to get those other payload maps, and practise those more then the 5 point push CP maps like well/granary/fastlane.

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indivisible
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Re: Highlander Server

Post by indivisible » Thu Apr 29, 2010 11:21 am

Nice researching.
Do you know if they'll announce the maps that are possibilities first or will we find out after the whole thing kicks off?
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MuG
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Re: Highlander Server

Post by MuG » Thu Apr 29, 2010 5:19 pm

Nice researching cali! I will get those maps added later tonight when the server is quiet.
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Re: Highlander Server

Post by DragoonKnight » Sat May 01, 2010 6:29 pm

http://www.computerandvideogames.com/ar ... 5&site=pcg

Note for Pyros including me:
* Flamethrower direct damage reduced 20%.
* Burn duration reduced (10 -> 6 seconds).
* Airblast re-fire delay reduced by 25%.
* Airblast ammo usage reduced by 20%.
* All reflected rockets/grenades/arrows now mini-crit.
* Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Dare you to enter the Festertrix? Home of the slow motion Weed!
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