Map rotation vote :#

All questions will get our full attention

Remove Turbine and Hoodoo from rotation?

Poll ended at Wed Aug 31, 2011 12:33 am

Yes remove both now please
7
27%
Just get rid of Turbine
2
8%
Just get rid of Hoodoo
3
12%
Leave them both, them the bestest :)
7
27%
Please scrap another map i hate, listed in post below
2
8%
Add a map i love to the rotation, listed in post below
5
19%
 
Total votes: 26

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CAMBO
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Re: Map rotation vote :#

Post by CAMBO » Mon Aug 29, 2011 10:41 am

Im gonna shock everyone here but if it doesnt have a cart it needs to go.

Except Arena Brawl - i like that 1.

JJzer0
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Re: Map rotation vote :#

Post by JJzer0 » Mon Aug 29, 2011 5:14 pm

AngryWolf wrote:Can I say Metropolis is a too complicated map? :) Artistically it's great but I lost my way 2 times there tonight, or when not, it still looked like a maze to me. Or when I saw the end of the tunnel, that wasn't for longer than one second either because of the snipers there...
Angry, how can a map with one long track from Start to Finish be too complicated? :-?

We'll know when you're finding your way on PayLoad maps when your position of Cart Escort betters place 151 :) ;)
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Last edited by JJzer0 on Mon Aug 29, 2011 6:22 pm, edited 1 time in total.

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__fell
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Re: Map rotation vote :#

Post by __fell » Mon Aug 29, 2011 5:18 pm

some of the spawns dont make it very clear which direction up the tracks you are meant to go.. once you remember those you'll be fine :P
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Thanatosgratus
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Re: Map rotation vote :#

Post by Thanatosgratus » Mon Aug 29, 2011 6:08 pm

Also a Dynamic map rotation with rotations built around no of players on the server would be nice as there's nothing as annoying as playing massive maps with only 4 or 5 players. https://forums.alliedmods.net/showthread.php?t=68668" onclick="window.open(this.href);return false;

JJzer0
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Re: Map rotation vote :#

Post by JJzer0 » Mon Aug 29, 2011 6:16 pm

Thanatosgratus wrote:Also a Dynamic map rotation with rotations built around no of players on the server would be nice as there's nothing as annoying as playing massive maps with only 4 or 5 players. https://forums.alliedmods.net/showthread.php?t=68668" onclick="window.open(this.href);return false;
Thats a good point, but I tend not to join if I see the Arena type of maps on.

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Avenging
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Re: Map rotation vote :#

Post by Avenging » Mon Aug 29, 2011 6:53 pm

__fell wrote:some of the spawns dont make it very clear which direction up the tracks you are meant to go.. once you remember those you'll be fine :P
Thats a good point fell.

JJzer0
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Re: Map rotation vote :#

Post by JJzer0 » Mon Aug 29, 2011 8:24 pm

Avenging wrote:
__fell wrote:some of the spawns dont make it very clear which direction up the tracks you are meant to go.. once you remember those you'll be fine :P
Thats a good point fell.
There's only Two choices though, Left or Right with the gun fire giving you a hint ;)

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dreamachine
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Re: Map rotation vote :#

Post by dreamachine » Mon Aug 29, 2011 9:10 pm

JJzer0 wrote:
Avenging wrote:
__fell wrote:some of the spawns dont make it very clear which direction up the tracks you are meant to go.. once you remember those you'll be fine :P
Thats a good point fell.
There's only Two choices though, Left or Right with the gun fire giving you a hint ;)
and the cart outine that you can see through walls now...
Fantasy Football: 147479-37758

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Cettu
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Re: Map rotation vote :#

Post by Cettu » Wed Aug 31, 2011 8:37 pm

So when's this poll closing? I'm still puking at least twice a day. :P
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MuG
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Re: Map rotation vote :#

Post by MuG » Wed Aug 31, 2011 8:58 pm

Well the poll is inconclusive :? Where do we go from here :)
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