Feedback on new rotation

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Thanatosgratus
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Re: Feedback on new rotation

Post by Thanatosgratus » Thu Oct 14, 2010 11:38 pm

Turbine

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MuG
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Re: Feedback on new rotation

Post by MuG » Fri Oct 15, 2010 3:12 am

Will swap a few maps around once its had a chance to settle in. cp_well, db_heights included

Aurora has good fps afaik, I think you're confusing it with another snowy ctf map that had terrible fps. Correct me if wrong and it's gone.
pl_mesa is on the server bowzie, Just didnt go putting it in rotation as we've not played it yet.

Simply put, fuck turbine. That shit map gets played far too much and just ends up with 1 team being spawnraped.
Maybe for the small numbers rotation(Possible mod in the works)
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Califax
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Re: Feedback on new rotation

Post by Califax » Fri Oct 15, 2010 2:42 pm

Me personally would also like to see pl_frontier on it... We havent played that in ages...

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MuG
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Re: Feedback on new rotation

Post by MuG » Fri Oct 15, 2010 2:44 pm

Good call cali, That 1 had slipped my mind somehow.
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Toco
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Re: Feedback on new rotation

Post by Toco » Fri Oct 15, 2010 5:29 pm

my only beef is that badlands is once again at the top of the list well that and well sucks period no matter the game type
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MuG
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Re: Feedback on new rotation

Post by MuG » Sun Oct 17, 2010 4:15 am

Rotation updated, cp_well, pl_frontier, pl_dbheights added
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MuG
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Re: Feedback on new rotation

Post by MuG » Fri Oct 29, 2010 12:56 pm

Updated rotation again,
Removed ctf_aurora, added ctf_landfall in its place
Also added the 2 new maps for now anyway :)
cp_badlands
ctf_well
plr_pipeline
cp_dustbowl
ctf_landfall_b1
pl_swiftwater
cp_obscure_rc5
ctf_converge_b2
pl_upward
cp_mainline_rc6
ctf_wiretap_b1
plr_panic_b2
cp_granary
ctf_stockpile_b2
pl_badwater
cp_freight_final1
ctf_2fort
pl_thundermountain
cp_yukon_final
ctf_vector_b3
pl_goldrush
pl_mill_b5
cp_well
pl_frontier
cp_mountainlab
pl_dbheights
cp_manor_event
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Fester
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Re: Feedback on new rotation

Post by Fester » Fri Oct 29, 2010 1:08 pm

Nice one Mug, would it be better to only have one of the "new" maps since they are both the same, just re-skins? :)
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MuG
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Re: Feedback on new rotation

Post by MuG » Sat Oct 30, 2010 2:27 pm

Just threw the 2 in for now, will take the halloween 1 out once the festivities end. Will keep the other 1 if people grow to like it over time, i think its a very nice map :)
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JJzer0
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Re: Feedback on new rotation

Post by JJzer0 » Mon Nov 01, 2010 2:39 am

Personally I prefer Payload Maps, followed by the multistage CP maps such as Dustbowl. I know everyone has their on particular favourites, so a good variation on the class of map for the rotation would probably keep most players happy

Like others there are maps I really dislike ie 2fort, well and most symmetrical or unfinished maps, but when that happens it's easy for me to free up a slot and return to the server later.

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