end of round prop hunt mod

All questions will get our full attention
User avatar
Cettu
Posts: 1241
Joined: Fri Oct 24, 2008 9:13 pm
What is 3hirty p1us 4orty?: 4
Location: Finland

Re: end of round prop hunt mod

Post by Cettu » Mon Nov 15, 2010 4:03 pm

indivisible wrote:You could force the winning team to become pyro or something. It's the preferred class anyway when playing and would eliminate the demo issue.
I think low gravity is what's causing the problems with pipes and stickies.
Image

Please do not contact me for your quality handbag needs.

User avatar
MuG
Posts: 4770
Joined: Sun Jun 22, 2008 10:32 am

Re: end of round prop hunt mod

Post by MuG » Mon Nov 15, 2010 6:26 pm

Sure the fecking kareoke server has messed up pipe physics the whole time anyway, if PH has been running or not. Really annoys me playing there, fucks up my judgement. Grumble mumble distance, can be abused at the same time tho :mrgreen:
Image
Image

Post Reply