New variables

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Buttnose
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Re: New variables

Post by Buttnose » Thu Jun 17, 2010 11:47 am

i'd prefer a mod that jackhammers jase and aonn in their rotten ballbags every time they go afk.

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Flynnstone
Posts: 884
Joined: Fri May 08, 2009 4:25 pm
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Re: New variables

Post by Flynnstone » Thu Jun 17, 2010 12:02 pm

Nah what is needed for afkers is a mod that takes control of the player and runs them to the enemy spawn :mrgreen:
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Anubis
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Joined: Sat Mar 21, 2009 4:09 pm

Re: New variables

Post by Anubis » Thu Jun 17, 2010 12:23 pm

Buttnose wrote:i'd prefer a mod that jackhammers jase and aonn in their rotten ballbags every time they go afk.

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:!: :!: :!: :!: :!: :!:

:twisted: :twisted:
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m.tt
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Re: New variables

Post by m.tt » Thu Jun 17, 2010 6:58 pm

Buttnose wrote:i'd prefer a mod that jackhammers jase and aonn in their rotten ballbags every time they go afk.

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YES (In spy's voice)

If it's an admin doing adminny stuff for a moment fine, otherwise joins spec while you stumble off to drain the lizard. :thanks:
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