This is one of the laziest, most dumbfounded reasons i've read today*.Exterminatus wrote: My opinion on the matter is simple - if the good folks at the EU TF2 league banned it in 6v6, so should we.
Most leagues are full of idiots who don't like change and regard everything from outside the box as illegal, unbalanced or not meant to be ingame, yet allow other stupid stuff to be used. Why? Because it's in the game. Anyone else finding problems with this logic? Now, i don't know much about this EU TF2 guys, but i'm figuring they might be using some anti-logic armor in some issues.
We shouldn't be looking at other leagues for references. There's no real authority when it comes to stuff like this. We must reach our own conclusions and, in the end, become the unique breath of fresh air in the "league" scene.
*It's nothing against you, exterminatus. I still love you. You're one of the most handsome men i have seen in this world, with a wit as sharp as the tip of a sword that just came out of a forge
When it comes to 6v6, my opinion stands: DR should be banned in maps that are too big for 6v6 and allowed in maps made for 6v6. So far, i haven't played a single custom map in the pugs, granted i've only been there twice but i'm figuring it's the norm. We should be looking for custom, 6v6-only maps to be playing, and then decide if the DR should be banned from those as well.
As for highlander matches, that's a completely different story. Each team will need to have a pyro, so there'll always be spychecking. There are 6 more players than in the pug matches. In most cases, 18 people are enough to fill some maps. Having in consideration all these variables, the chances of a dead ringer spy surviving are a lot less, compared to a 6v6. It should've at least been tested before being banned right away, though I think it was more of a preventive thing than a permanent ban, since the legality of the dead ringer was being discussed at the time of the highlander match.