Left 4 Dead

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Cettu
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Re: Left 4 Dead

Post by Cettu » Sat Feb 21, 2009 3:30 pm

Oh shit..
Steam's Left 4 Dead sale increased purchase infection by 3000%

Left 4 Dead saw a 3000% increase in sales during its Steam sale last weekend. Valve's Gabe Newell revealed the stunning figure during his DICE keynote, in which he also announced the digital distribution service saw its customer base increase 1600% that same weekend. G4 noted that the Valve overlord believes those figures broke the game's launch sales.

Steam has certainly been experimenting with numerous sales lately. Valve has even hired an experimental psychologist to maximize buzz and marketing around the online retail sales. Wait, now Valve doesn't just want our wallets, they want our braaaaaaains too? Taking the whole zombie thing a little seriously, perhaps?
http://www.joystiq.com/2009/02/20/steam ... n-by-3000/" onclick="window.open(this.href);return false;
:oops:
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AngryWolf
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Re: Left 4 Dead

Post by AngryWolf » Mon Mar 02, 2009 5:13 pm

Left 4 Dead Parody :D

http://www.youtube.com/watch?v=pnRVIC7kS4s" onclick="window.open(this.href);return false;

Edit: 100 Witches:

http://www.youtube.com/watch?v=BuRlaPK- ... re=related" onclick="window.open(this.href);return false;
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FullMetal_old
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Re: Left 4 Dead

Post by FullMetal_old » Mon Mar 02, 2009 7:04 pm

I posted the parody somewere else a few days ago :P
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Johnimus Prime
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Re: Left 4 Dead

Post by Johnimus Prime » Mon Mar 02, 2009 7:16 pm

love the witches one. Remember those choose your own adventure books? The guy who made this should do a whole section based on this
"Quit your whinging, lets start binging'"

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baggheed
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Re: Left 4 Dead

Post by baggheed » Thu Mar 05, 2009 5:09 pm

fkn love witches lol
?

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Cettu
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Re: Left 4 Dead

Post by Cettu » Thu Mar 12, 2009 3:00 pm

Left 4 Dead Update Released:
Versus Mode Changes


-Tank melee attack can now hit multiple Survivors in one swing

-Fixed Tank punch being able to hit targets behind walls

-Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter

-Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life

-Fixed a case where the Tank was moving too slowly while crouching and being shot

-Tanks now have the possibility of spawning in a slightly different position for the first and second teams

-The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first

-The Smoker tongue can now target and grab victims through common infected

-Increased the cone in which a Smoker can grab a target

-The Witch no longer cuts Smoker tongues in a radius around her

-Boomers that explode in mid-air will now hit Survivors directly below them with Bile

-Reduced the damage that burning Hunters do to pounced victims

-Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.

-Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them

-Fixed a case where it was possible to spectate an AI infected and hit +use to take them over


Server Changes

-Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types


General changes

-Fixed a case where players would join as a dead Survivor when a living Survivor was still available

-Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart

-Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1

-The scoreboard now shows the numeric value of a player's ping


GameUI

-Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns

-Games in a finale are now joinable via the Friends and Steam Group games list
Tank melee attack can now hit multiple Survivors in one swing. Sounds interesting :twisted:
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BBloke
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Re: Left 4 Dead

Post by BBloke » Thu Mar 12, 2009 3:15 pm

Looks like some much needed Smoker and tank changes. Excellent. You can now grab through the infected.. oh happy days.. :) :)

L4D anyone? hehehe
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Advent
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Re: Left 4 Dead

Post by Advent » Thu Mar 12, 2009 7:40 pm

Excellent, i shall definitely play some tonight.
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Johnimus Prime
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Re: Left 4 Dead

Post by Johnimus Prime » Thu Mar 12, 2009 8:43 pm

well it sounds great - but somethings fooked up the servers! we couldn't get on at all tonight :(
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YamNivek
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Re: Left 4 Dead

Post by YamNivek » Thu Mar 12, 2009 8:49 pm

I'll be up for some at about 11ish tonight (bloody work), that is if the server is working again.
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