Left 4 Dead

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LazyEagle
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Re: Left 4 Dead

Post by LazyEagle » Fri May 29, 2009 9:41 am

Exterminatus wrote: Kinda sucks you played it on the 360, I still can't wrap my mind around how shitty it must be to play an FPS without a mouse.
Ah man, you don't know the half of it!

Have a PS3, which is a monster, but I can't bring myself to play any FPS games on it becaus eit's like playing wearing boxing gloves or soemthing, for all the accuracy you have!
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Jonnywhy
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Re: Left 4 Dead

Post by Jonnywhy » Fri May 29, 2009 9:42 am

Actually, it wasn't too bad :) Though I can imagine how much better it would be on PC. I love the cinematic moments that are prevalent throughout the game, such as headshotting a zombie as he dives towards your mates, or Bill not making it in to the army truck at the end of the campaign as everyone else did.
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Exterminatus
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Re: Left 4 Dead

Post by Exterminatus » Sat May 30, 2009 12:48 am

Valve really outdid themselves on infected death animations. Instead of having same old recycled animation time and time again or just plain ragdolls they combined em - when you kill an infected he/she has a few seconds animation, after which the ragdoll kicks in, it's really something. They did the same thing with the TF2 sniper being stabbed/heavy being headshot animations.
Great job, BBloke!
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FullMetal_old
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Re: Left 4 Dead

Post by FullMetal_old » Sat May 30, 2009 2:13 am

analogues are okay for FPS's for me its all about the sensitivity.
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