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xexes
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by xexes » Tue Jan 13, 2009 7:45 pm
Johnimus Prime wrote:xexes wrote:You can also get on top of your rescue plane on Dead Air finale =O
Now that is worth knowing! Going to own that tank now!
Well you still have to deal with the smokers, and the nature of this deal is that you constantly have a large mob of zombies below you that are hard to shoot (game wont progress until you kill them all), the plane is in the way - if you get dragged down by a smoker or get knocked off by the tank throwing debris, it's an insta death. I actually kind of prefer just getting ontop of that van better.
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FullMetal_old
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by FullMetal_old » Tue Jan 13, 2009 8:15 pm
The patch is this week i think, fixing them (dunno if all of them)
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kab
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by kab » Tue Jan 13, 2009 11:07 pm
There is also an exploit that allows the infected team to spawn ai controlled boss infected. Usually in the form of 10 to 20 hunters blocking a chokepoint.
About breaking the wall down and skipping "crescendo" zombie swarm events. If you listen to the developer commentary, it becomes pretty clear that these are not supposed to be skipped.
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Jonnywhy
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by Jonnywhy » Tue Jan 13, 2009 11:09 pm
kab wrote:About breaking the wall down and skipping "crescendo" zombie swarm events. If you listen to the developer commentary, it becomes pretty clear that these are not supposed to be skipped.
Now I hope you all feel bad.
"Hey actually Jonnywhy is right" - AngryWolf
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Del
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by Del » Thu Jan 15, 2009 8:22 pm
fixeypoos for l4d
http://store.steampowered.com/news/2162/" onclick="window.open(this.href);return false;
lots, including -
- Fixed Survivors being able to climb surfaces marked for versus infected only
Fixed mini-gun physics exploit
Fixed several map exploits
Normalized special infected melee damage
Increased Minimum damage a Hunter pounce does
Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
Smoker tongue does damage every second while dragging paralyzed Survivors
Reduced autoshotgun damage against Tanks
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Jonnywhy
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by Jonnywhy » Thu Jan 15, 2009 8:23 pm
Wow, sounds like the game is getting even harder...
"Hey actually Jonnywhy is right" - AngryWolf
"I agree with Jonnywhy" - Supernova
"Jonnywhy you're about as useful as a ashtray on a motor bike!" - Fester
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Advent
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by Advent » Thu Jan 15, 2009 8:23 pm
Seems like a decent update, clever valve.
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forward" - Supernova
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BBloke
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by BBloke » Thu Jan 15, 2009 8:25 pm
Bring on the infected. Nice adjustments and I think well deserved for the game too. Whoop Whoop whoopee
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Fester
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by Fester » Thu Jan 15, 2009 8:31 pm
Awwww the Auto Shotty was savage on a tank
prob why they fixed it
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S.COREA
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by S.COREA » Fri Jan 16, 2009 11:49 am
Has anyone messed with the minigun one?
It's pretty funny, you can get it to where you hop on top and it launches your forward like 100m!